Click here to go back to studio 2


Click here for Studio 1 - Eppies - 11/15/08 - Week 9


Click here for Studio 1 - Eppies - 11/8/08 - Week 8


Click here for Studio 1 - Eppies - 11/2/08 - Week 7


Click here for Studio 1 - Eppies - 10/26/08 - Week 6


Click here for Studio 1 - Eppies - 10/19/08 - Week 5


Studio 1 - Eppies - 10/11/08 - Week 4


This week I focused on completing the 'grooming' stage. Before I could do any real cleaning, I had to fix root/tipwidth. On the left is the hair without it, and on the right, tipwidth is set at 0. details details...

tacos1.htm

So here is the groomed model. I spent a lot of time this week cleaning the face, hands, and feet. Click for hi-res:

tacos1.htm

I also started to paint the root and tip color on the model. Click for hi-res:

tacos1.htm

I also added guard-hairs and whitehairs. In 9.5 this is as easy as clicking a shelf button... I had to fake it in 9.1. I might have to turn the density, or root thickness up a little, as the skin is visible here.

tacos1.htm

All of this is great and all... but we have a separate high res model that will be animated. So I started to play around with a way to export each painted attribute into COPS, and then into an image which can be brought back in. After it was all figured out, and done, I realized that THIS doesnt even matter, as the UV's will be completely different for the high res. SO. ALL OF THESE ATTRIBUTES WILL HAVE TO BE RE-PAINTED since they are point attributes. Kill me?
Unless John can layout the UV's for the high-res EXACTLY the same as the low res...

tacos1.htm

For next week, I'll be working on dynamics, as well as figuring out how we will separate the fur into different passes.