:::::::::::::::::::::: 1/28/08 :::::::::::::::::::::::::::::::::
Here is a quicktime of the new car animation so far:
This weekend I've been a little sick, but I've gone and re-rendered the poofs that are emitted when the rockets initially launch. This is a separate element, and the existing (bad) poof will be roto'd out and replaced with this one. I've also gone into the animation file and deleted Bum Joons car animation keys. I created driven keys for the tire movement, and parented the car to a curve. This should eliminated the slipping. Once the car anim is finished, Al can start to re-import it into his scenes, and I can create tire tracks/dust.
I should be able to setup and render all of the effects elements discussed last class. Here is the to-do list:
-Finalize car driving in animation
-Car tire tracks
-new footprints
-more tiredust from car
-figure out id pass for light-up eyes
-Rolling smoke in the bg past the bulldozer
-Import head for rocket smoke mask